Tuesday, August 23, 2022

Status Update

Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D art class: Akshay, Brian, Cameron, Dasha, Helen, Isabelle, Jaz, Patrick, Piper, Roscoe, and Thomas) and to our professors Nick Zuccarello (3D) and Chris Roda (Tech Art) for all of the critiques and recommendations! It has been so awesome to learn with you all!

If you'd like to keep up with my work post-FIEA, please follow my ArtStation and connect with me on LinkedIn. Best wishes to everyone and good luck to Cohort 19!

ArtStation Portfolio - https://www.artstation.com/kaywhite

LinkedIn - www.linkedin.com/in/kaylie-white

Thursday, August 4, 2022

Shorty the Klown - Final Turn-In

- Adjusted hair taper within UE4 to clean up choppy pieces. Adjusted pivot. 

- Assisted Heather Parrett with rig and scene building.

- Created lamp environment prop based on environment references.









Tuesday, August 2, 2022

Common Art - Summer Sprint 6

Final Contributions: Final Evil Head texture pass, updated Victor's mesh (eyelids, minor).

 


Monday, August 1, 2022

Portfolio 3 - Week 3 - Shorty the Killer Klown



Almost done with this one! I just need to touch up the hair a little more and maybe fix up some spots in the material that I'm not 100% happy with (I think it might be a little too specular). I will pose him up with a few simple props (turn-table base, a little environment flair) for the final turn-in this Thursday (I've already tested a rig to make sure he will work, he seemed to be moving correctly!). I also started playing with a potential lighting scenario, definitely leaning toward more funky colors for this piece.

Status Update

Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...