This week I began blocking out a proxy scene in UE4 for a playable environment level in VR. I used Unreal's Builder Brush to create the ground shape and then brought it into ZBrush to add some detail and fill in hard edges, which I will finish in the coming phases. For my interactable object, I created a match that will be able to be picked up and used to light the pillar's candle. I love environments and building playable spaces, so this project is a lot of fun; I am most looking forward to sculpting on the gargoyle!
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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For this phase of the VR project, my team and I analyzed the art style of John Carpenter's The Thing (1982). Starting with mood, I took...
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Almost done with this one! I just need to touch up the hair a little more and maybe fix up some spots in the material that I'm not 100% ...
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What's Left: * Sculpt: Need to continue work on face, hair, and accessories (scarf, mug, swords, bird). Week 4 - UV's, materials, Fi...
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