This week I began blocking out a proxy scene in UE4 for a playable environment level in VR. I used Unreal's Builder Brush to create the ground shape and then brought it into ZBrush to add some detail and fill in hard edges, which I will finish in the coming phases. For my interactable object, I created a match that will be able to be picked up and used to light the pillar's candle. I love environments and building playable spaces, so this project is a lot of fun; I am most looking forward to sculpting on the gargoyle!
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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- Adjusted hair taper within UE4 to clean up choppy pieces. Adjusted pivot. - Assisted Heather Parrett with rig and scene building. - Creat...
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Final Contributions: Final Evil Head texture pass, updated Victor's mesh (eyelids, minor).
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Link to Folder with Presentation PDF and PowerPoint -> https://drive.google.com/drive/folders/14hmk9rOgd4EPaNR6QatXRkf3GIkle2zX?usp=shari...
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