Monday, October 4, 2021

High Resolution Sculpting Initial Map Baking - 3D Art 1(Module 2 Week 06)



This week, I tried out some extra pipeline steps I'm not usually used to taking, like adding retopology by hand instead of simply applying decimations. I would like to spend some more time on my UV maps before I continue pushing this in Substance Painter, but I was able to bake the high-res mesh onto what I have for now.

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Status Update

Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...