This week, I tried out some extra pipeline steps I'm not usually used to taking, like adding retopology by hand instead of simply applying decimations. I would like to spend some more time on my UV maps before I continue pushing this in Substance Painter, but I was able to bake the high-res mesh onto what I have for now.
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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- Adjusted hair taper within UE4 to clean up choppy pieces. Adjusted pivot. - Assisted Heather Parrett with rig and scene building. - Creat...
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Final Contributions: Final Evil Head texture pass, updated Victor's mesh (eyelids, minor).










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