This week, I tried out some extra pipeline steps I'm not usually used to taking, like adding retopology by hand instead of simply applying decimations. I would like to spend some more time on my UV maps before I continue pushing this in Substance Painter, but I was able to bake the high-res mesh onto what I have for now.
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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Professor Zuccarello's Notes on Proxy Phase: Art Issues: Sky is over-saturated. Add more variation/complexity in grass shapes and ...
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Critique Notes from Last Week: Ground Plane : May need to add some more area to the play space. 🗹 I extended out the player start area. F...










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