This week, I tried out some extra pipeline steps I'm not usually used to taking, like adding retopology by hand instead of simply applying decimations. I would like to spend some more time on my UV maps before I continue pushing this in Substance Painter, but I was able to bake the high-res mesh onto what I have for now.
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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For this phase of the VR project, my team and I analyzed the art style of John Carpenter's The Thing (1982). Starting with mood, I took...
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What's Left: * Sculpt: Need to continue work on face, hair, and accessories (scarf, mug, swords, bird). Week 4 - UV's, materials, Fi...
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Almost done with this one! I just need to touch up the hair a little more and maybe fix up some spots in the material that I'm not 100% ...
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