I really enjoyed texturing in Substance Painter! I like how the layers work similar to the 2D applications I've familiar with like Photoshop and Clip Studio. It's easy to create dynamic looking patterns with simple alpha placements and using the generator presets to create dirt and damage. I had some issues with my lighting at the end and was unable to get emissive materials to work, but overall I believe this crate is ready to be placed in-engine.
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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- Adjusted hair taper within UE4 to clean up choppy pieces. Adjusted pivot. - Assisted Heather Parrett with rig and scene building. - Creat...
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Final Contributions: Final Evil Head texture pass, updated Victor's mesh (eyelids, minor).
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Link to Folder with Presentation PDF and PowerPoint -> https://drive.google.com/drive/folders/14hmk9rOgd4EPaNR6QatXRkf3GIkle2zX?usp=shari...
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