I really enjoyed texturing in Substance Painter! I like how the layers work similar to the 2D applications I've familiar with like Photoshop and Clip Studio. It's easy to create dynamic looking patterns with simple alpha placements and using the generator presets to create dirt and damage. I had some issues with my lighting at the end and was unable to get emissive materials to work, but overall I believe this crate is ready to be placed in-engine.
Subscribe to:
Post Comments (Atom)
Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
-
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
-
Professor Zuccarello's Notes on Proxy Phase: Art Issues: Sky is over-saturated. Add more variation/complexity in grass shapes and ...
-
Critique Notes from Last Week: Ground Plane : May need to add some more area to the play space. 🗹 I extended out the player start area. F...
No comments:
Post a Comment