I really enjoyed texturing in Substance Painter! I like how the layers work similar to the 2D applications I've familiar with like Photoshop and Clip Studio. It's easy to create dynamic looking patterns with simple alpha placements and using the generator presets to create dirt and damage. I had some issues with my lighting at the end and was unable to get emissive materials to work, but overall I believe this crate is ready to be placed in-engine.
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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For this phase of the VR project, my team and I analyzed the art style of John Carpenter's The Thing (1982). Starting with mood, I took...
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Almost done with this one! I just need to touch up the hair a little more and maybe fix up some spots in the material that I'm not 100% ...
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What's Left: * Sculpt: Need to continue work on face, hair, and accessories (scarf, mug, swords, bird). Week 4 - UV's, materials, Fi...
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