Monday, October 11, 2021

Texures/Materials In Substance and Final Display in UE- 3D Art 1(Module 2 Week 05)


I really enjoyed texturing in Substance Painter! I like how the layers work similar to the 2D applications I've familiar with like Photoshop and Clip Studio. It's easy to create dynamic looking patterns with simple alpha placements and using the generator presets to create dirt and damage. I had some issues with my lighting at the end and was unable to get emissive materials to work, but overall I believe this crate is ready to be placed in-engine.



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Status Update

Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...