Professor Zuccarello's Notes on Proxy Phase:
Art Issues:
- Sky is over-saturated.
- Add more variation/complexity in grass shapes and sizes (too similar in appearance). At least one needs to be super short.
- Add more variation/complexity in rock shapes (too similar in shape appearance).
- Make the play space / ground plane less square and more dynamic.
Technical Issues:
- Move player start away from the edge of the void.
- Match interactable pick-up blueprint from reference project.
- Use foliage brush to add vegetation to the environment.
- Begin working on Navmesh.
For the rocks, I mostly used the Orb brushes to build out more variety in the set and sculpt in secondary and tertiary details. I am still working on lighting but am aiming for a dusk/early nightfall look. I used an alpha for the separated stones in the steps and morphed the shape of the plane around to get it less square. The only issue I am now having is with the Nav Mesh, but I will have that fixed up in addition to better vegetation next week.
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