Monday, November 1, 2021

Environment Project – Ground / Modular Rock Set - 3D Art 1 (Module 3 Week 10)

 Professor Zuccarello's Notes on Proxy Phase:

    Art Issues:

  • Sky is over-saturated.
  • Add more variation/complexity in grass shapes and sizes (too similar in appearance). At least one needs to be super short.
  • Add more variation/complexity in rock shapes (too similar in shape appearance).
  • Make the play space / ground plane less square and more dynamic.
    Technical Issues:
  • Move player start away from the edge of the void.
  • Match interactable pick-up blueprint from reference project.
  • Use foliage brush to add vegetation to the environment.
  • Begin working on Navmesh.


For the rocks, I mostly used the Orb brushes to build out more variety in the set and sculpt in secondary and tertiary details. I am still working on lighting but am aiming for a dusk/early nightfall look. I used an alpha for the separated stones in the steps and morphed the shape of the plane around to get it less square. The only issue I am now having is with the Nav Mesh, but I will have that fixed up in addition to better vegetation next week.


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Status Update

Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...