Monday, April 4, 2022

Dragon Project - Final Materials/Textures and Final Display (Module 3 Week 11)

Environment scene and render above by Piper Seng!


Final dragon turn-in! I've spent most of this project fighting with the topology but I think I have finally got it under control enough that now it just needs a bit more polish to even out the last of the little bake problems. At this time last week, the bake was in bad shape - many scales I added into the sculpt added complex height around the mesh that I wrongly anticipated being able to simply bake down onto my original smooth, un-detailed mesh (great theory, not so great execution). I spent a lot of time trying to modify that mesh last week but I eventually cut my losses and ended up redoing the entire game res this week through manual quad-drawing.

If I could go back in time, I definitely would have tried to work out a way to bake each scale down to one flat plane each. I would still create the same set of IMM scales but I would have maybe tried to use dynamic subdivision levels for each so they could all be simply brought back down to the plane level at the end. Not entirely sure this would work better, but I'd be more likely to try a method like that for similar high-detail features in the future. *Edit: This would not necessarily work in all cases.

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Status Update

Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...