Here are the first two steps of my new 3D project, a sci-fi crate! My idea for this asset is that it would serve as a locked box in a game to house unlockable weapons or other specialty items. The most challenging part of this for me was beveling edges without creating Ngons or other weird issues, so I had to play a lot with the fractions to make sure the new geo wasn't interfering with any old faces (I spent a lot of time using the multi-cut tool and merging vertices here to fix unavoidable problem areas). I expect to add a lot more details in the next step to make each side look a lot more interesting!
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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Professor Zuccarello's Notes on Proxy Phase: Art Issues: Sky is over-saturated. Add more variation/complexity in grass shapes and ...
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This week, I re-built several pieces of the gun (top clear plastic piece, back grip piece, barrel, front barrel cover, that one chiseled det...





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