Here are the first two steps of my new 3D project, a sci-fi crate! My idea for this asset is that it would serve as a locked box in a game to house unlockable weapons or other specialty items. The most challenging part of this for me was beveling edges without creating Ngons or other weird issues, so I had to play a lot with the fractions to make sure the new geo wasn't interfering with any old faces (I spent a lot of time using the multi-cut tool and merging vertices here to fix unavoidable problem areas). I expect to add a lot more details in the next step to make each side look a lot more interesting!
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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For this phase of the VR project, my team and I analyzed the art style of John Carpenter's The Thing (1982). Starting with mood, I took...
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Almost done with this one! I just need to touch up the hair a little more and maybe fix up some spots in the material that I'm not 100% ...
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What's Left: * Sculpt: Need to continue work on face, hair, and accessories (scarf, mug, swords, bird). Week 4 - UV's, materials, Fi...
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