I attempted some pretty dramatic lighting for this assignment and it was a challenge to work with such high contrast while still maintaining the definition of the three key lights (point, rectangle, and sky lights). For the recreation, I first used the "find edges" and "threshold" tools in Photoshop to pull out linework which I then further cleaned up with a line tool. After that, I pulled values and hues from the 3D render and painted within my new lines to recreate the look and feel of the lighting. Lastly, I used a gaussian blur on my painted layers to help smooth them out.
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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Professor Zuccarello's Notes on Proxy Phase: Art Issues: Sky is over-saturated. Add more variation/complexity in grass shapes and ...
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This week, I re-built several pieces of the gun (top clear plastic piece, back grip piece, barrel, front barrel cover, that one chiseled det...


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