I attempted some pretty dramatic lighting for this assignment and it was a challenge to work with such high contrast while still maintaining the definition of the three key lights (point, rectangle, and sky lights). For the recreation, I first used the "find edges" and "threshold" tools in Photoshop to pull out linework which I then further cleaned up with a line tool. After that, I pulled values and hues from the 3D render and painted within my new lines to recreate the look and feel of the lighting. Lastly, I used a gaussian blur on my painted layers to help smooth them out.
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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- Adjusted hair taper within UE4 to clean up choppy pieces. Adjusted pivot. - Assisted Heather Parrett with rig and scene building. - Creat...
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Final Contributions: Final Evil Head texture pass, updated Victor's mesh (eyelids, minor).
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Link to Folder with Presentation PDF and PowerPoint -> https://drive.google.com/drive/folders/14hmk9rOgd4EPaNR6QatXRkf3GIkle2zX?usp=shari...
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