Thursday, November 11, 2021

Art Style Guides - Custom Style Guide/Starting Prototype (Common Art Week 12)

 

This week, my main responsibilities included creating proxy models and setting them up in UE4 to represent the story my team and I finalized earlier this week, which was revised to narrow down our scope. I created the props and pieces above and tried to include modularity where possible (mainly walls), both in Maya and in-engine using hierarchies and separated pieces. I used the standard UE4 mannequin guy for scale and a third-person controller for running around for quick testing when I didn't have a headset. I didn't include the window glass and floors here because I used simple planes with no divisions. I created basic materials for each object and used the gold metal material from the UE4 starter content pack for the incense burner in the scene view. 

*Disclosure: Some scene images have been brightened for blog readability.

I also helped find images for this week's inspiration slide, this time taking images from games my team has found inspiration of throughout the duration of the project so far and will continue to look at going forward as we continue to design and create original assets.

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Status Update

Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...