Monday, November 15, 2021

Environment Project – Pillar High Res - 3D Art 1 (Module 3 Week 12)

 Critique Notes from Last Week:

  • Ground Plane
    • May need to add some more area to the play space. 🗹
      • I extended out the player start area.
    • Fix low resolution issues (mainly in the stones and stairs). 🗹
      • I re-sculpted and re-textured the stones leading up to the pillar on the ground plane. 
  • Vegetation
    • Increase grass density. 🗹
    • Add green to the ground texture where grass will be for a more seamless look. 🗹
    • Make sure the foliage materials are two-sided within Unreal. 🗹
    • Fix the pivot of the simple grass wind. ☐
      • I wasn't able to fix the pivot on the grass wind of the bush, so I removed it for now.
  • Rocks
    • Fix the low resolution issues. Some cracks are too pronounced for the style goal. 🗹
      • I attempted to re-sculpt the rocks, but it led to less desirable results than the original models so I ended up re-texturing the originals instead. This seems to be the part I am struggling with most in the project; I think it's improved now but it still may need attention.



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Status Update

Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...