Critique Notes from Last Week:
- Ground Plane:
- May need to add some more area to the play space. 🗹
- I extended out the player start area.
- Fix low resolution issues (mainly in the stones and stairs). 🗹
- I re-sculpted and re-textured the stones leading up to the pillar on the ground plane.
- Vegetation:
- Increase grass density. 🗹
- Add green to the ground texture where grass will be for a more seamless look. 🗹
- Make sure the foliage materials are two-sided within Unreal. 🗹
- Fix the pivot of the simple grass wind. ☐
- I wasn't able to fix the pivot on the grass wind of the bush, so I removed it for now.
- Rocks:
- Fix the low resolution issues. Some cracks are too pronounced for the style goal. 🗹
- I attempted to re-sculpt the rocks, but it led to less desirable results than the original models so I ended up re-texturing the originals instead. This seems to be the part I am struggling with most in the project; I think it's improved now but it still may need attention.
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