Notes from Week 2:
- Renders are a little bright. Bring up the floor closer to the knife.
- Bake the little screws into the normal map.
- Cut the one weird ribbon-y UV shape, fix all UV's to be simpler (all having simply a front and back with the exception of screws which should have only one additional shape for the cylinder piece. Fill in open space and pack the map tighter overall.
- Don't include shot of low res without wireframe, becomes confusing.
Workflow