This week, I re-built several pieces of the gun (top clear plastic piece, back grip piece, barrel, front barrel cover, that one chiseled detail, and the lego-y piece at the bottom where I discovered some sneaky n-gons). Luckily, I was able to use a lot of the pieces I've created from the last two weeks to help!
I know the polycount for my game resolution mesh is pretty low compared to our limit of 15k, so I think I need to go back and add a few extra loops of geo around some spots to get a better look of beveling in the bake. I'd also like to finish adding a few small more details into the normal (some raised circles on the main piece) that I couldn't get to this week. Can't wait to finally put some materials on this thing!
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