Testing Video
This sprint, I continued working on Victor Frankenstein - First, I re-sculpted the shoulder and neck area to A. give him a neck so the mocap animations will work, and B. get his overall look closer to the original concept art. In the video above, you can see my first game-res pass in action. That version is at 40k tris and far too dense, so I have been continuing to work on a lower version which you can find below (I also added a face mask because lab safety is important, even in the dystopian future):
At this point, the sculpt is pretty much done except for some more minor details I want to re-bake onto the game res (a few extra pieces on the mask, wrinkles in the clothing, etc.). I plan to continue optimizing the game res as well, and will gather references of professional character topology to do so (I know right now this is a bit messy)!
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