Testing Video
This sprint, I worked on my first ever attempt at a full-body human character - Victor Frankenstein! I got a nice head-start by using the default UE4 man as a base which I then inflated/fleshed out to get a simple base in ZBrush (which I have saved to go back to for building the next characters (the monsters). For the clothes, I used a combination of masked shapes, EdgeLoops, Dynamic Subdiv, and Dynamics simulations.
This is very much a work-in-progress; I think need to shrink down his shoulders and overall stature to better fit the concept art provided by my teammate Jaz. I wasn't able to retopo him in time for this sprint, but my next immediate task will be to make all necessary edits and a game res version.
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