Monday, March 28, 2022
Wednesday, March 16, 2022
Sprint #5 Delivery
This past week, our team lead Brian created a page for our group on the Unreal forums and we each commented on our first post with a short introduction! We will start sharing regular updates of our progress. Link to the post:
In addition, I made progress on my sculpt of the evil head! The current state is still a bit rough, but I started using more IMM brushes (mainly my own with a little help of a few ZBrush default mechanical shapes to help with layout) and this will help cut down on time with most of these pieces overall. I also did some Substance Painter research to start figuring out what kind of smart materials I will create and use for these different pieces. I feel confident going into this next sprint now having a better idea of how to achieve some of the higher complexity details of the monster pieces I've been assigned. I probably won't spend too much more time on this so I can move on to the others and polishing Victor!
Concept by Jaz Brown:
Forum Screenshot:
Monday, March 14, 2022
Dragon Project - High Resolution Meshing Part 2 (Module 3 Week 0)
Here is the current progress of my dragon sculpt! Unfortunately, I wasn't able to finish all of it this week - I've never attempted a sculpt of this detail level before and it's been taking a lot more time than I anticipated! For the scales, I created a series of varying shapes and used the insert mesh brush to place each one and then manipulated them into place - I'm not sure that this was the best way to go about this, but I have at least saved each chunk of scales into separate tools so I can easily remove or modify them, down to individual scales.
I went with a slightly more rounded look on the scales to better fit the succulent plant theme Piper Seng is working with for the environment she is creating for this project. Here is a render she took this week with my decimated sculpt in her scene:
Saturday, March 5, 2022
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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For this phase of the VR project, my team and I analyzed the art style of John Carpenter's The Thing (1982). Starting with mood, I took...
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Almost done with this one! I just need to touch up the hair a little more and maybe fix up some spots in the material that I'm not 100% ...
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What's Left: * Sculpt: Need to continue work on face, hair, and accessories (scarf, mug, swords, bird). Week 4 - UV's, materials, Fi...