This past week, our team lead Brian created a page for our group on the Unreal forums and we each commented on our first post with a short introduction! We will start sharing regular updates of our progress. Link to the post:
In addition, I made progress on my sculpt of the evil head! The current state is still a bit rough, but I started using more IMM brushes (mainly my own with a little help of a few ZBrush default mechanical shapes to help with layout) and this will help cut down on time with most of these pieces overall. I also did some Substance Painter research to start figuring out what kind of smart materials I will create and use for these different pieces. I feel confident going into this next sprint now having a better idea of how to achieve some of the higher complexity details of the monster pieces I've been assigned. I probably won't spend too much more time on this so I can move on to the others and polishing Victor!
Concept by Jaz Brown:
Forum Screenshot:
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