This sprint I updated the neutral robot's arm, arms, and leg pieces (and evil arms and evil legs) to include the base sculpts I created before in addition to some new discernable features. I also created some quick materials to make everything easier to tell apart in the engine for now (the different pieces will be more realistic for their final iterations).
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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- Adjusted hair taper within UE4 to clean up choppy pieces. Adjusted pivot. - Assisted Heather Parrett with rig and scene building. - Creat...
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Final Contributions: Final Evil Head texture pass, updated Victor's mesh (eyelids, minor).
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Link to Folder with Presentation PDF and PowerPoint -> https://drive.google.com/drive/folders/14hmk9rOgd4EPaNR6QatXRkf3GIkle2zX?usp=shari...
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