This week, I mostly focused on sculpting the body and getting back into learning about ZBrush Dynamics and cloth simulations! I've only used the tool once before and really liked it so wanted to see if it could handle this guy's suit.
To get the wrinkles, I created polyloops on the lowest subdivision level where the stitching would be, masked out these areas, and applied the inflate, deflate, and contract simulations to get a level of detail that I felt matched the references. What I got isn't totally perfect, but after a lot of trial and error (there were many different iterations) I definitely feel like I have a better understanding of how to approach more cloth-y type of sculpts in the future!
Because I'm working with subdivision levels, the game res geo shouldn't be too much work to complete other than lowering density (it's sitting pretty high at around 108k at the lowest level, much of that geometry being in the suit which may need to be retopologized by hand) and connecting gaps between the neck and collar, cuffs and glove, etc. I'm excited to finish this up!
Remaining Schedule:
Week 3 (Tuesday) - Finish cleaning up geometry and hair, UV maps, materials.
Week 3 Final (Thursday) - Final clean-up and final display.
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