- Rearranged Victor Cyberstein's UV maps into 5 sets: Face, Inner Eye, Outer Eye, Hair, Body. Why: To get better resolution on all pieces and follow more of a standard character material pipeline.
- Re-textured Victor Cyberstein
- Updated player hands texture (added a few wrinkles and lightened color because the blue was too dark/high contrast in VR). Added same gloves material to Victor.
- Re-modeled and textured wall light. Why: Old model did not fit sci-fi theme.
Plan for final delivery: Finish evil head texture and assist in updating any remaining environment texture work.
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