Schedule: Week 1 - Proxy and High Res Start
Week 2 - High Res Finish
Week 3 - Game Res, UV, First Bake
Week 4 - Textures, Final Render
ArtStation Reference Link: https://www.artstation.com/artwork/g8BRBE
Base created with ZSpheres, some hard surface pieces proxied in Maya - need to focus on finishing and detailing hard surface, reinforcing proportions (snout, teeth, legs, hands, overall body), and final surface noise / tertiary wear n' tear.
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