This sprint, I spent some time figuring out a game plan for tackling the finished versions of the monster pieces (with animator Ryan's approval because he will be skin-weighting them and retargeting their animations). I originally planned to dive right into retopo but decided to go back into the sculpts and really try to match up better with the reference (moreso than my super basic proxies). I knew the evil legs would take the longest of all of them so I've started there - I'm not totally happy with it yet and am missing a few details but it's in a much better shape and I'm confident I'll be able to have it game-ready soon in addition to another piece for next sprint! (I've also started the retopo of the evil head but it's not yet in a very demonstrable state, might do arms next then go back to it.)
No comments:
Post a Comment