This sprint, I worked with the team to help create a Jira board to schedule tasks using the asset list Jaz has been working on and updating everything to get a realistic idea of what's left and how we can best tackle it all. We also made a lot of cuts to lower priority assets to scope down and give us time to polish, in addition to major change of cutting the neutral ending out of the experience. Here's a look at what I'm going to be working on in the next few sprints!
For my individual tasks, I worked on polishing the evil arm sculpt and retopo for the evil legs. I may need to make some more changes to the leg mesh to prevent some possible animation issues (metal knee cap may look weird when bent so I've started splitting it into two separate meshes in the geometry so that metal part can stay rigid in the weighting), but I was able to finally get a bake and first texture pass of it!
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