Spent most of this week making up for lost time on the sculpt, but it's finally getting closer - I am still figuring out the front claws, which I now understand to be depicted in a forced perspective in the concept! Knowing this, I will straighten out each front claw and re-pose them back into the forced perspective position when I take my final shots. (My final edits for the sculpt will be finishing the front claws, fixing tail anatomy, sharpening hard surface spots where it's getting soft, and adding inside mouth).
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Status Update
Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...
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- Adjusted hair taper within UE4 to clean up choppy pieces. Adjusted pivot. - Assisted Heather Parrett with rig and scene building. - Creat...
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Final Contributions: Final Evil Head texture pass, updated Victor's mesh (eyelids, minor).
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Link to Folder with Presentation PDF and PowerPoint -> https://drive.google.com/drive/folders/14hmk9rOgd4EPaNR6QatXRkf3GIkle2zX?usp=shari...
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