For this phase of the VR project, my team and I analyzed the art style of John Carpenter's The Thing (1982). Starting with mood, I took notes while watching the film and noticed early how contrast is used in a range from low to high to juxtapose not only locations, but story events as well. I found stills online to show examples of the use of contrast in addition to the use of heavy shadows as a tool for strengthening the themes of unknowing and fear.
For inspiration, I did some research on The Thing's previous film and book adaptations (all based around a similar story of an alien monster tormenting people in the arctic) which had been used as source material for the 1982 movie. The art style of The Thing lifts directly from these, mainly taking the use of an isolated location (the arctic) and an unnatural alien as the monster. The story, however, does take different turns. The original story itself takes artistic inspiration from cosmic horror genre, popularized by H.P. Lovecraft.