This week, I improved assets that needed improvements including scaling, level of detail, and style. Meshes worked on include:
- All walls and objects for main church structure (scaling and new window shapes using live booleans and remeshing).
- Chandelier (entire re-design to be less like a wagon wheel, now has chains and better definition).
- Bone organ (resized and create skulls and bones).
I also created several new meshes needed from our asset list including:
- Window Glass
- Window Support
- Window Support (Circular)
- Candelabra
- Stones
I also replaced all of the old assets and placed the new assets within the scene and applied materials. Overall, my main responsibility this week included finalizing the proxies of the church structure and environment and several props I have been working on.
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