The goal of this delivery is for our project to be "asset-complete", and the current iteration of the Cyberstein experience meets all of the criteria! We have placeholders for all props and characters in the game and have even been able to move some assets further along (like the Victor I've been working on, though he is put aside for now).
This sprint, I was tasked with setting up a new base mesh for the monster for further work on the different pieces. I originally was going to use Victor's base, but the problems I had with the neck meant his original base had to be scrapped. Instead, I took each of the proxy body pieces into ZBrush and organized them each into different tools, and began sculpting on flesh + appending some new parts (ears and eyes). I think having different builds for Victor and the monster will look better in the end anyway.
I also decided to create some bars to hold some pieces together so they won't appear to just be hovering near each other in space as they have been, but this is subject to change!
I also began sculpting the "evil head" >:)