Wednesday, March 16, 2022

Sprint #5 Delivery


This past week, our team lead Brian created a page for our group on the Unreal forums and we each commented on our first post with a short introduction! We will start sharing regular updates of our progress. Link to the post:


In addition, I made progress on my sculpt of the evil head! The current state is still a bit rough, but I started using more IMM brushes (mainly my own with a little help of a few ZBrush default mechanical shapes to help with layout) and this will help cut down on time with most of these pieces overall. I also did some Substance Painter research to start figuring out what kind of smart materials I will create and use for these different pieces. I feel confident going into this next sprint now having a better idea of how to achieve some of the higher complexity details of the monster pieces I've been assigned. I probably won't spend too much more time on this so I can move on to the others and polishing Victor!

Concept by Jaz Brown:
Forum Screenshot:





Monday, March 14, 2022

Dragon Project - High Resolution Meshing Part 2 (Module 3 Week 0)

Here is the current progress of my dragon sculpt! Unfortunately, I wasn't able to finish all of it this week - I've never attempted a sculpt of this detail level before and it's been taking a lot more time than I anticipated! For the scales, I created a series of varying shapes and used the insert mesh brush to place each one and then manipulated them into place - I'm not sure that this was the best way to go about this, but I have at least saved each chunk of scales into separate tools so I can easily remove or modify them, down to individual scales. 

I went with a slightly more rounded look on the scales to better fit the succulent plant theme Piper Seng is working with for the environment she is creating for this project. Here is a render she took this week with my decimated sculpt in her scene:

Updates After Submission:

Monday, February 28, 2022

Sprint #4 Delivery, Asset/Feature Complete (Common Art 2 Week 6)

The goal of this delivery is for our project to be "asset-complete", and the current iteration of the Cyberstein experience meets all of the criteria! We have placeholders for all props and characters in the game and have even been able to move some assets further along (like the Victor I've been working on, though he is put aside for now).

 This sprint, I was tasked with setting up a new base mesh for the monster for further work on the different pieces. I originally was going to use Victor's base, but the problems I had with the neck meant his original base had to be scrapped. Instead, I took each of the proxy body pieces into ZBrush and organized them each into different tools, and began sculpting on flesh + appending some new parts (ears and eyes). I think having different builds for Victor and the monster will look better in the end anyway.

I also decided to create some bars to hold some pieces together so they won't appear to just be hovering near each other in space as they have been, but this is subject to change!

I also began sculpting the "evil head" >:)

Nerf Gun Project - Final Materials/Textures, Final Light and Display of Work - 3D Art 2 (Module 2 Week 07)

Final Renders

Additional Work

Monday, February 21, 2022

Nerf Gun Project - Game Resolution/UV's and First Bake - 3D Art 2 (Module 2 Week 06)



This week, I re-built several pieces of the gun (top clear plastic piece, back grip piece, barrel, front barrel cover, that one chiseled detail, and the lego-y piece at the bottom where I discovered some sneaky n-gons). Luckily, I was able to use a lot of the pieces I've created from the last two weeks to help!

I know the polycount for my game resolution mesh is pretty low compared to our limit of 15k, so I think I need to go back and add a few extra loops of geo around some spots to get a better look of beveling in the bake. I'd also like to finish adding a few small more details into the normal (some raised circles on the main piece) that I couldn't get to this week. Can't wait to finally put some materials on this thing!

Status Update

Hi all! This blog will be sparsely updated going forward as my time at FIEA draws to a close. Thank you to my classmates (especially the 3D ...